Report: 91 percent would use abandoned apps again if disliked issues addressed
Mobile apps command about 60 percent of digital media time, according to comScore’s 2016 Mobile App Report. However, that time is...
Mobile apps command about 60 percent of digital media time, according to comScore’s 2016 Mobile App Report. However, that time is...
Android remains the dominant operating system globally, with a roughly 75 percent smartphone market share, according to Kantar Worldpanel...
According to data from Adobe, Cyber Monday became the largest day in US e-commerce history. Consumers spent roughly $3.4 billion online,...
There were record e-commerce sales over the past weekend, as more consumers shopped online. However, the rise of mobile commerce is the...
According to a new European consumer survey from the Application Developers Alliance, 70 percent of respondents would prefer to buy an...
How does brand impact app installs? That’s a question TUNE sought to answer with a number of related consumer and app-download studies....
Among advertisers on the top app-install ad platforms, curiously, there are only a few apps that overlap. That’s according to a new...
According to new data from StatCounter, mobile devices have, for the first time, overtaken the desktop as access points for the internet...
Along with a set of recommendations for effectively reaching shoppers on mobile this holiday season, Google published a compilation of...
Most retailers are gearing up for holiday sales, and that means many will be seeking to drive mobile app downloads. Most of them will...
ouh_desire / Shutterstock.com Google released new “cross device” research that provides more evidence of what we already know: a...
A new comScore mobile report reflects that almost 60 percent of digital media time is now spent in apps (tablet, smartphone). That makes...
Over the past two years, digital media time has grown significantly but most of that has been driven by mobile and apps in particular....
According to July data from comScore, smartphone apps now constitute 50 percent of all digital media time. That’s up from 44 percent...
The conventional thinking about smartphones is that they’re primarily used by consumers to help make purchase decisions “on the go” and...
The ability to measure real-world foot traffic at scale is leading to very interesting competitive and customer insights. For example,...
According to new numbers from IDC, the global tablet market is contracting. The market declined 12.3 percent versus a year ago in terms...
Ffooter / Shutterstock.com When people think of proximity marketing, they tend to think beacons. However, beacons are just one of several...
Following its quarterly earnings earlier this week, Apple announced that it had sold its billionth iPhone. Introduced in January 2007,...
Mobile wallets: they’re not just for payments anymore. That’s according a new Urban Airship survey of 2,000 adults in the US and UK. The...